Luminaries at Brookfield Place
Installation for Rockwell Group LAB, 2015
Luminaries is a holiday light installation designed to provide a new take on traditional holiday spectacles. It was created as part of the renovation and rebranding of Brookfield place in downtown Manhattan.
Luminaries consists of a canopy of 650 LED lanterns, powered by Phillips Color Kinetics, that use abstracted color to create an ambient palette, along with choreographed "shows" on the quarter hour. Additionally, on the floor beneath the installation, there are three "wishing" stations that allow participants to interact with the light canopy by sending "wishes": rings of light moving outward in the color they select.
I designed the system architecture for Luminaries, created a custom scheduling engine for shows, developed a color mapping system to send the color data to the light fixtures, and co-designed the ambient and show mode concepts. I also participated in the on-site installation and calibration of the hardware.
Basking In A New Holiday Glow, No Evergreen Needed
The Docks at Southlake Mall
Installation for Rockwell Group LAB, 2015
"The Docks" is a permanent installation created by Rockwell Group as part of Starwood Retail Group's rebranding of their mall-based properties.
The Docks consist of over 50 LED panels, that are configured within an abstract interactive architectural installation. Half of the panels make up the "river" of the docks, while the other half make up vertical "trees". The river can be modified by 7 tablets that allow participants to design and add digital fish and flowers to the river, and watch them swim their way from one end to the other. The trees provide interactivity via a camera vision algorithm that causes leaves to fall from movement.
I designed the system architecture for the project, created a custom rendering/mapping app for the LED panels, wrote the fish/flower design application for the tablets, and created the camera vision application for the trees. Additionally, I oversaw the onsite installation.
Wow: Southlake Mall to get digital river and virtual trees
Starwood Louis Joliet Digitree
Installation for Rockwell Group LAB, 2015
The "Digitree" is a permanent installation created by Rockwell Group as part of Starwood Retail Group's rebranding of their mall-based properties.
The tree consists of a number of suspended cubes, each of which has DMX-driven LED panels, and LCD content screens. The screens and panels change over time, and sync for an animated "glockenspiel moment" at the quarter hour.
I designed the system architecture for the project, created an audio engine for speakers in the cubes, and wrote the backend content server and controller. Additionally, I oversaw the onsite installation and the development of a custom CMS for the project.
Digital Tree on Display At Louis Joliet Mall
Samsung Device Wall at the 2014 Academy Awards Greenroom
Installation for Rockwell Group LAB, 2014
The Samsung device wall was a custom installation created for the 2014 Academy Awards. Designed by Rockwell Group for David Rockwell's Architectural Digest Greenroom, the wall consists of 86 Samsung devices in honor of the 86th annual awards.
The devices combine to create a mosaic of imagery, and 4 times an hour combine into one large mosaic. In the interim, the mosaic components transition between various classic film images.
I personally developed a custom Android application for the devices, implemented the image transition sync engine, and deployed the install onsite at the awards.Article:
The Architectural Digest Greenroom at the 2014 Oscars
Baby's Allright LED Wall
Collaboration with Dan Scofield and Tucker Viemeister, 2013
Working with industrial designer Tucker Viemeister
, and my artistic collaborator Dan Scofield
, we created two custom LED walls for the Brooklyn music venue Baby's Allright
Both walls feature custom-assembled LED grids, as well as custom software that allows for programmable and reactive output. They draw upon the design language of the venue to enhance the visitors' experience.Article:
Gothamist - Inside Baby's All Right, Williamsburg's Beautiful New Barstaurant & Rock Venue
Newest Sounds Of Nature
Collaboration with Dan Scofield, 2012
Designed specifically for the Data Garden's Switched on Garden 002
, Newest Sounds of Nature is an immersive spatial audio experience. The piece is a site-specific work designed for a grove in Bertram's Botanical Garden in Philadelphia, PA.
As users enter the grove, they become part of a dynamic surround sound mix, generated based on real-time of the location of all users in the grove. A curated audio engine allows the users to sonically explore the space, and allow themselves to "discover" the sounds that are spatially hidden within the grove's borders.Video:
GridMusic is a one hour large-scale sound installation and performance intended to represent the pedestrian dynamics of a public space in auditory form. Using a digital camera as a sensor, the piece divides the space into a grid, each square of which has a binary state based on whether or not pedestrian movement is occurring at that moment. This binary grid is then fed into a custom sound engine which creates generative audio from raw sine waves based on the state of the grid.
Over the course of the piece’s duration, the generative audio gradually transforms to represent activity within the space, and creates an audio portrait of the space that is unique in space and time. By adopting this new perspective on public space, we can more easily understand how pedestrian dynamics are fluid, while simultaneously adhering to trends and patterns based on time and activity.Video:
ITP Thesis PresentationAudio:
Open House Gallery, 5/15/2012, 8PM
Grand Central Terminal, 4/27/2011, 9PM
Lounge Act is an interactive sound and video installation that uses multi-tracked version of popular music compositions to address the transitory nature of composition and musical creation. The process begins with a mapping of each track of a recording to a specific region of a bar, cafe, or other public space. As individuals enter or exit this mapped region, the associated track is activated or deactivated, respectively, and its state is represented by a projected data visualization. The user then becomes the de facto “DJ”, manipulating the mix with their physical presence.
The resultant mix of the audio over a local PA is a completely unique representation of the musical composition in question, created in real time by the occupants of the installation’s area. This real-time mix reveals previously hidden facets of the recorded tracks, encourages interaction of the space’s population, and questions the permanence of mixing as a compositional tool.Headroom mk. 2
Collaboration with Luis Violante, 2010:
Headroom Mk. 2 is an iteration on the original Headroom project. Tasked with “removing all technology” from the original Headroom as a classroom exercise, Headroom Mk. 2 is the result. A collaboration with fellow student
Luis Violante, the piece forgoes digital cameras in favor of double sided mirrors, and grid resolution in favor of varied holes in those mirrors.
As users sit on either side of the installation, they are confronted with their own reflection, and the simultaneous presence of their compatriot through the mirror’s holes. This recreates the personal perception phenomena of the original Headroom, as the user must negotiate the reality of their combined facial features.
In situ, Headroom Mk. 2 encouraged even more interaction than its precursor, due to the immediacy of the individuals being directly across from each other. The absence of technology changed users’ behavior, as they focused more on the interaction, and less on the use of devices. In doing so, it illustrated that technology is merely a tool like any other, and that human perception is fundamental to any experience.Video:
Sine Beats, 2010:
Sine Beats is a live performance piece consisting of halogen lights, and layered single-tone sine waves. These elements are combined using a set of custom controllers, each one associated with a light and tone pair. The controller is adjusted in real time to gradually layer the waves and create the phenomena of sine “beating” as the waves interact in both frequency and volume.
By adding and subtracting waves in real time, the piece calls to the observer’s attention the fundamental building blocks of sound, and the physical manifestation of wave
form synthesis. Simultaneously, the halogen lights strobe in sync with their associated frequency, further drawing the observer’s attention to the single tone waves, and their interaction over the course of the performance.Video:
- Glasslands, "NIME", Brooklyn, NY: December 2010
Headroom is an interactive installation that juxtaposes the features of two individuals using a pixel based grid. The piece consists of a monitor, two helmets mounted with digital cameras, and a controller that adjusts the resolution of the grid. Using the controller one of the users, or a third individual, can adjust the resolution of the grid and explore the intersection of the features and behavior of two individuals.
Headroom seeks not only to combine the facial features of two individuals, but also to encourage the playful interaction that results when two individuals experience a “shared” face. Using a basic grid format, the piece encourages users to contemplate perceptions of their appearance and the appearance of others, and how the two are connected.Video:
- ITP, "Winter Show", NYC: May 2010